Programming 2D Games
Official site of "Programming
2D Games" the book
Sound Example 1
One spaceship bounces off the d\edges of the window. A different sound effect is played for each edge
Two spaceships are displayed, ship A and ship B. Pressing the 'A' key plays a sound effect that is limited to one instance by setting the Limit Instances Cue property to 1 in the XACT GUI tool. Pressing the 'B' key plays a sound effect that has unlimited instances.
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Last Updated:24 May, 2013