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Programming 2D Games

Official site of "Programming 2D Games" the book
by: Charles Kelly

Chapter 3 Introduction to DirectX

DirectX Window

Creates a DirectX window application.

  • Contains a Visual Studio project configured for DirectX.
  • Demonstrates how to use the Graphics class to create a DirectX window.

DirectX Window

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DirectX Full Screen

Creates a full screen DirectX application.

  • Demonstrates how to use the Graphics class to create a full screen DirectX application.

DirectX Fullscreen

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DirectX Device Capabilities

Displays a dialog box if the graphics device does not support the specified resolution and/or format.

  • Demonstrates how to use the Graphics::isAdapterCompatible function.

Device Capabilities

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Programming 2D Games Examples by Charles Kelly are licensed under a Creative Commons Attribution 3.0 Unported License.

 

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Last Updated:

24 May, 2013