Programming 2D Games

Official site of "Programming 2D Games" the book
by: Charles Kelly

Chapter 4 Game Engine

Game Engine Part 1

Creates the first part of our game engine.

  • Contains the Input class which supports input from keyboard, mouse and game controller.
  • Introduces the Game class which is the heart of the game engine.
  • Demonstrates how to make a new game by creating a class that inherits from Game.

Game Engine

download......(Source Included)


Creative Commons License
Programming 2D Games Examples by Charles Kelly are licensed under a Creative Commons Attribution 3.0 Unported License.


This website copyright © 2012 by Charles Kelly, All Rights Reserved

Last Updated:

24 May, 2013